Vegetation

In this section, I showcase some vegetation assets I created, rendered inside Unity. The collection includes a variety of plant life spanning nearly all of the world's biomes, from grasses and shrubs to towering trees. Each asset features seasonal changes such as leaf growth, blossom development, and leaf fall, adding dynamic realism to the environment.

All vegetation assets are optimized for real-time performance in games. Using a single, carefully crafted leaf and branch atlas, I ensured consistency and efficiency, delivering high-quality visuals without sacrificing performance.