I’m a 3D artist and environment designer with a passion for pushing artistic and technical boundaries. My work focuses on creating immersive, optimized game worlds—whether it’s vast landscapes, intricate hard-surface details, or modular environments that empower creativity.

Over the years, I’ve honed my skills in vegetation systems, procedural asset creation, photogrammetry, and texture atlas design, always balancing visual fidelity with performance. My approach blends artistry with technical precision. I love working closely with programmers and technical artists to develop solutions that aren’t just visually impressive but also efficient and scalable. Whether it’s designing tileable texture atlases, creating photorealistic vegetation, or optimizing assets for real-time performance, my goal is always the same: build worlds that feel alive while running seamlessly.

I’m always excited to collaborate with teams that embrace innovation and creative problem-solving. If you’re looking for someone who loves breaking conventions and crafting immersive game environments, let’s talk!

About Me

Experience

  • Senior Game Developer
    Earth 2

    Contract, Jun 2021 - Apr 2024
    Austria, Remote

  • Cofounder & 3D/Texture Artist
    D.R.O.N.E. the Game

    Five Studios Interactive
    2015 - 2023
    Austria, Remote

  • 3D/Texture Artist
    Unity Game Dev, Asset Creator

    Self-employed, since 2013
    Austria

Software

  • Unity

  • Blender

  • Adobe: Ps / Ae / Pr

  • Substance Painter

  • xNormal

  • SpeedTree

  • ZBrush


  • XSI-Softimage

Languages: German, English, Spanish

Skills & Expertise

  • 3D Modeling & Texturing: Proficient in Blender, Substance Painter and ZBrush for asset creation and texturing.

  • Vegetation Systems: Specialized in foliage design with dynamic adaptability and seasonal transitions.

  • Game Engines: Unity, with a focus on optimization for large-scale environments; eager to expand into Unreal Engine.

  • Technical Workflows: PBR texturing, modular design, texture atlasing, and high-poly baking.

  • Collaboration: Experienced in cross-disciplinary teamwork, interpreting art direction, and iterating based on feedback.