I’m a 3D artist and environment designer with a passion for pushing artistic and technical boundaries. My work focuses on creating immersive, optimized game worlds—whether it’s vast landscapes, intricate hard-surface details, or modular environments that empower creativity.
Over the years, I’ve honed my skills in vegetation systems, procedural asset creation, photogrammetry, and texture atlas design, always balancing visual fidelity with performance. My approach blends artistry with technical precision. I love working closely with programmers and technical artists to develop solutions that aren’t just visually impressive but also efficient and scalable. Whether it’s designing tileable texture atlases, creating photorealistic vegetation, or optimizing assets for real-time performance, my goal is always the same: build worlds that feel alive while running seamlessly.
I’m always excited to collaborate with teams that embrace innovation and creative problem-solving. If you’re looking for someone who loves breaking conventions and crafting immersive game environments, let’s talk!
About Me

Experience
Senior Game Developer
Earth 2
Contract, Jun 2021 - Apr 2024
Austria, RemoteCofounder & 3D/Texture Artist
D.R.O.N.E. the Game
Five Studios Interactive
2015 - 2023
Austria, Remote3D/Texture Artist
Unity Game Dev, Asset Creator
Self-employed, since 2013
Austria
Software
Unity
Blender
Adobe: Ps / Ae / Pr
Substance Painter
xNormal
SpeedTree
ZBrush
XSI-Softimage
Languages: German, English, Spanish
Skills & Expertise
3D Modeling & Texturing: Proficient in Blender, Substance Painter and ZBrush for asset creation and texturing.
Vegetation Systems: Specialized in foliage design with dynamic adaptability and seasonal transitions.
Game Engines: Unity, with a focus on optimization for large-scale environments; eager to expand into Unreal Engine.
Technical Workflows: PBR texturing, modular design, texture atlasing, and high-poly baking.
Collaboration: Experienced in cross-disciplinary teamwork, interpreting art direction, and iterating based on feedback.
