3D Scanning

In this section, I showcase my expertise in using 3D scanning to create optimized, game-ready assets for digital environments, designed for real-time performance in Unity. These scans highlight my learning journey and technical experimentation.

  • Key Projects: Developed a variety of 3D scans for different projects and experiments, including tree trunks used to bake realistic trunk textures, enhancing authenticity in game assets for vast environments.

  • Process: Scanned natural surfaces, detailed textures, and uniquely textured props, processing data in Blender and zBrush to craft highly detailed baked-on-mesh and tilable textures for efficient integration.

  • Optimization: Focused on efficient point cloud processing, UV mapping, and shader integration to maintain peak performance in Unity, ensuring visual depth without performance loss.

Tools: 3D scanners, photogrammetry, Blender, zBrush, Photoshop, Unity.