Hard Surface Modeling for Texture-Atlases

This section showcases high-poly models I carefully crafted to bake texture atlases. These atlases are designed to be versatile and can be applied to various objects, including buildings, vehicles, and props, ensuring consistent and optimized textures.

Additionally, I feature examples from a modular PBR texture pack I created in 2014 for the Unity Asset Store. The pack includes a wide range of materials and assets, optimized for performance while maintaining visual quality, perfect for creating immersive sci-fi environments.